Intro to Design-Amijot Singh
Tuesday, June 9, 2015
Final Reflection Post
For the final project I decided to make a pokeball that was originally supposed to be sent to a 3D printer, but I decided someone else to make it in this class. Even though I made isometric drawings, I decided to not to include them since they are basically all spheres, due to the pokeballs drawings. What I think when a product comes from a machine, I expect perfect with little to no mistakes. It is different from a human constructing it since many errors can occur from humans. Working drawings are always necessary since without the correct designs or measurements your product can be much more different then you wanted it. 3D animated assembly models of an object can be used in the design process by making it much easier to see how the product will look like to the manufacturer. For going beyond the design process Although I didn't send my STL files of the pokeball I expected a pokeball with the correct colors and having a smooth texture. Also it most likely won't be that big since if I make it too big the price will increase making it too expensive for me to purchase. For the project, we had to fabricate an another person's design and I decided to fabricates Williams. William's design was to make a donut. I decided to make it out of cardboard since it was a perfect way to make a strong sturdy donut. I personally found this project to be fun since I "Cadded" a 3D model of a pokeball and someone made it for me. Although William made a pokeball by painting a tennis ball, unfortunately the finish product got lost. :(
Tuesday, May 19, 2015
Maker Faire
Results of Maker Faire
The weekend of 5/16 and 5/17 will be a weekened I will never forget. Along with our booth, there were many other showcases showing their products. Our Maker Faire booth exceeded my expectations by how smooth it went at Maker Faire. We had 3 computers running the game with 2 monitors and a projector. During Maker Faire, we had many people come and play our game mostly in the age group of 10-13 and at a couple of points we had people in lines to play our game. Even though we had a lot of people, we didn't manage our "time shifts" efficiently. For example, at times there would be only 2 people at the booth while sometimes there would be 5. Next time we can organize a time schedule for every person at Maker Faire. I found many booths to be very inspirational with their products and ideas. The results of the surveys tell me unfortunately that many people will not play this game a second time, but that's alright since we developed this game only in 2 months and this was in beta stage. Next year, I would like to see maybe a new stage level and better graphics. Being caught in all the excitement of Maker Faire, I took very little documentation of Maker Faire sadly. During Maker Faire many questions arose from people passing by our booth asking questions of how did we make this,what program did we use,how long did it take us to make it, and many more.
Wednesday, May 13, 2015
Maker Faire
My design for the showcase at Maker Faire has two computers with the goals of the game right by the side. On the top of the poster there would be a banner stating the game's title with a brief description of what the game is about. Beside the computers, there would be a speaker (if necessary) to make sure the user would be able to hear the game.
When we began to create this game for Maker Faire, we divided everyone into two teams. The two teams were the Engineering team and Narrative team and I decided to join the engineering team. In the engineering team I was part of the programming group that would code the necessary parts for the game. My contributions were researching on how we would implement AIs into the game and I helped make the blogger for the game with Vijay Raveendran.
Even though with all the obstacles we encountered, our team managed to pull it off and made a pretty good game (for high schoolers). We just have a few minor problems/glitches that will have to be fixed before Friday.
I wished that we started this game much earlier since we had a short time period to finish this game. Also I wished we had some knowledge on how to use Unity before we started.
I don't really know what my greatest achievement is, but I think it is helping with
Vijay to create the blogger for the game since it looks very professional now for Maker Faire.
Friday, May 1, 2015
Friday, April 17, 2015
Reflection Post on Maker Faire
Reflection Post
During this week, I have been practicing with Unity in order to improve my skills on it by making various stages. I also have been researching on Unity to see how you can code in Unity. By researching on Unity it can help me overcome some obstacles I may face.
Tuesday, March 24, 2015
My Job for Maker Faire
The job that I would like to have for Maker Faire is making the level design for the map. A level designer makes the maps, levels, or stages for video games. They usually a level editor or a game development software. I want to do this job since I find it fun making levels or maps for games. There so many different ways you can make maps, there can be easy maps for beginners and there can be secret maps that you have to find for expert gamers.
Monday, March 23, 2015
7.1 Blog Post
Size dimensions give the width, length, and depth of an object, while location dimensions tells where edges appear on an object.
Chain dimensioning is where the length of one side is determined from one point connected to another, then the other point connecting to a different one, and so on. Datum dimensioning is where all measures are determined from one point on the object. Datum dimensioning is most likely the more common practice of dimensioning since there is only one point to base the data off of, so it will be more accurate.
A dimensioned drawing gives a kind of a physical representation of the object desired, while a written description may give exact details of lengths of parts or shapes on all sides of the item, but it is only an idea. They are similar since they describe the same object, and both explains it with detail regarding the object desired. Both communicate the shapes and design wanted.
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