Tuesday, June 9, 2015

Final Reflection Post

For the final project I decided to make a pokeball that was originally supposed to be sent to a 3D printer, but I decided someone else to make it in this class. Even though I made isometric drawings, I decided to not to include them since they are basically all spheres, due to the pokeballs drawings. What I think when a product comes from a machine, I expect perfect with little to no mistakes. It is different from a human constructing it since many errors can occur from humans. Working drawings are always necessary since without the correct designs or measurements your product can be much more different then you wanted it. 3D animated assembly models of an object can be used in the design process by making it much easier to see how the product will look like to the manufacturer. For going beyond the design process    Although I didn't send my STL files of the pokeball I expected a pokeball with the correct colors and having a smooth texture. Also it most likely won't be that big since if I make it too big the price will increase making it too expensive for me to purchase. For the project, we had to fabricate an another person's design and I decided to fabricates Williams. William's design was to make a donut. I decided to make it out of cardboard since it was a perfect way to make a strong sturdy donut. I personally found this project to be fun since I "Cadded" a 3D model of a pokeball and someone made it for me. Although William made a pokeball by painting a tennis ball, unfortunately the finish product got lost. :(
Pokeball 

My pokeball drawing
William's donut

Tuesday, May 19, 2015

Maker Faire

               Results of Maker Faire 
The weekend of 5/16 and 5/17 will be a weekened I will never forget. Along with our booth, there were many other showcases showing their products. Our Maker Faire booth exceeded my expectations by how smooth it went at Maker Faire. We had 3 computers running the game with 2 monitors and a projector. During Maker Faire, we had many people come and play our game mostly in the age group of 10-13 and at a couple of points we had people in lines to play our game. Even though we had a lot of people, we didn't manage our "time shifts" efficiently. For example, at times there would be only 2 people at the booth while sometimes there would be 5.  Next time we can organize a time schedule for every person at Maker Faire. I found many booths to be very inspirational with their products and ideas. The results of the surveys tell me unfortunately that many people will not play this game a second time, but that's alright since we developed this game only in 2 months and this was in beta stage. Next year, I would like to see  maybe a new stage level and better graphics. Being caught in all the excitement of Maker Faire, I took very little documentation of Maker Faire sadly. During Maker Faire many questions arose from people passing by our booth asking questions of how did we make this,what program did we use,how long did it take us to make it, and many more. 







PIC CREDITS: VIJAY RAVEENDRAN

Wednesday, May 13, 2015

Maker Faire



My design for the showcase at Maker Faire has two computers with the goals of the game right by the side. On the top of the poster there would be a banner stating the game's title with a brief description of what the game is about. Beside the computers, there would be a speaker (if necessary) to make sure the user would be able to hear the game.
When we began to create this game for Maker Faire, we divided everyone into two teams. The two teams were the Engineering team and Narrative team and I decided to join the engineering team. In the engineering team I was part of the programming group that would code the necessary parts for the game. My contributions were researching on how we would implement AIs into the game and I helped make the blogger for the game with Vijay Raveendran.
Even though with all the obstacles we encountered, our team managed to pull it off and made a pretty good game (for high schoolers). We just have a few minor problems/glitches that will have to be fixed before Friday.
I wished that we started this game much earlier since we had a short time period to finish this game. Also I wished we had some knowledge on how to use Unity before we started.
I don't really know what my greatest achievement is, but I think it is helping with 
Vijay to create the blogger for the game since it looks very professional now for Maker Faire.

Friday, May 1, 2015


Maker Faire Reflection 2

During this week, Vijay and I were working on the WHS Game Design blogger made for Maker Faire. We totally redesigned the blogger making it look much more game-related than before. We can now proudly show off our blogger and impress the people at Maker Faire 

Friday, April 17, 2015

Reflection Post on Maker Faire


Reflection Post

           During this week, I have been practicing with Unity in order to improve my skills on it by making various stages. I also have been researching on Unity to see how you can code in Unity. By researching on Unity it can help me overcome some obstacles I may face.


Tuesday, March 24, 2015

My Job for Maker Faire

The job that I would like to have for Maker Faire is making the level design for the map. A level designer makes the maps, levels, or stages for video games. They usually a level editor or a game development software. I want to do this job since I find it fun making levels or maps for games. There so many different ways you can make maps, there can be easy maps for beginners and there can be secret maps that you have to find for expert gamers.

Monday, March 23, 2015

7.1 Blog Post

Size dimensions give the width, length, and depth of an object, while location dimensions tells where edges appear on an object.
Chain dimensioning is where the length of one side is determined from one point connected to another, then the other point connecting to a different one, and so on. Datum dimensioning is where all measures are determined from one point on the object. Datum dimensioning is most likely the more common practice of dimensioning since there is only one point to base the data off of, so it will be more accurate.
A dimensioned drawing gives a kind of a physical representation of the object desired, while a written description may give exact details of lengths of parts or shapes on all sides of the item, but it is only an idea. They are similar since they describe the same object, and both explains it with detail regarding the object desired. Both communicate the shapes and design wanted.




Friday, March 6, 2015

Jessica Pauley Interview Reflection Post


Interview Post

Today we had an interview with Ms. Pauley who happens to work at SpaceX where they design, manufacture and launch advanced rockets and spacecrafts. The company was founded in 2002 to revolutionize space technology, with the ultimate goal of enabling people to live on other planets. Ms. Pauley first began her career in engineering in Oregon where she originally met Ms. Leppla.
She discussed with us of how her work schedule is, work life, and how it affects her personally. She also told us that they need to have many trials in order to actually launch the rocket and they are trying to launch rockets that can safely re-enter the atmosphere.


Thursday, March 5, 2015

Maker Faire

A great genre of games to choose from would be RPG and especially the game Pokemon. Pokemon is a game where a trainer at age 10 sets off on a journey to become the champion of his/her region. The game was developed by Game Freak under Nintendo.

Monday, March 2, 2015

Reverse Engineering Reflection

  •  Visual design principles can help the product look appealing to the buyers. The car we were working with were bright, kid friendly, and smooth so they would look appealing to all type of ages. If the product contained sharp edges it wouldn't look so appealing as smooth edges.

  • The "black box" portion of the system contains formulas and calculations that the user does not see nor need to know to use the system. Black box systems are often used to determine optimal trading practices. These systems generate many different types of data including buy and sell signals.

  •  Artists/engineers do reverse engineering to discover how a product might work and this might allow them to repair the product if damaged.
  •  The sports car design is very cool, and they should make more of those.  If I could change the design, I would use lighter materials and would make the car lighter. I also would change the design to improve the aerodynamics.

Automoblox Car











PC: Vijay Raveendran


This is a visual analysis of our car.


Thursday, February 19, 2015

Automoblox

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This is my passenger base and as you can see it is still in work of process. While I was making this I learned that it was very hard to make a star as you can see it in the photo.

Monday, February 16, 2015

Geometric Constraints Reflection Post



Geometric Constraints Reflection

The shapes we used in this project was mostly triangles with a parallelogram base. The angles that resulted from our triangles were 60 degrees and for the parallelogram was 130 degrees and 50 degrees. The surface area for the shape is 54.2 in^2. We would most likely have a combination of steel and concrete for surrounding the structure and we would need around 40.65 in^2 to cover the structure. The inside of the structure has the same surface area and I am estimating  that 8 people would be able to fit inside of our structure since it is wide. In order to test the strength of the structure we placed 2 notebooks on the top of the structure. The structure slightly tilted to the left but did not collapse under pressure. To follow the "form follows function" practice, we used triangles since they are strong shapes and parallelograms to support the base. Our structure turned out to be great.


                              


Thursday, February 12, 2015

Inventor Question


On Inventor, I had a question on how to intrude to make any shape go inside instead of going outside like extruding. I looked up on Google and found out a video and noticed how simple it was to make an object to go intrude.

Friday, February 6, 2015

Form Follows Function

Form Follows Function

My product was to improve a cup where when dew would form on the sides it wouldn't fall on the table, but would be absorbed by the rubber band at the bottom of the glass cup. The cup would come in 3 sizes small, medium, and large and there would be a variety of colors/designs to choose from. I would first form the glass into a cup where there would be a crease near the bottom to place the rubber band. The rubber band would then be placed on the glass cup( once the glass has cooled down) and would be ready to be delivered to the customer. The rubber band is able to be taken off incase it ever gets dirty and you want to wash it. The rubber band reminds of as a coaster you place down on the table so the table doesn't get wet but it is also very different since the rubber band goes along with the cup as the coaster doesn't. It could be better by using a different material instead of rubber maybe a type of sponge that absorbs the dew quicker. The material of the cup could be made of a combination of glass and plastic so the cup would be stronger and won't crack under intense pressure.

My design of the cup






Monday, February 2, 2015

Puzzle Cube Reflection

For my puzzle cube, many people tried to solve it, but many of them ended up failing. Over 30 people tried to solve my puzzle cube, but they only ended up rage quitting in the end. Only 1 person managed to solve my cube in under 10 minutes.


1) It is important to make a model so when you are building the product you won't make any mistakes. If you do make a mistake this can cause you to lose time and as the saying goes "time is money"

2) I like my puzzle since it is very hard to make it form into a cube which ends up making me feel very proud for designing such a complex cube. The best part is when I hear the tester realizing how easy it actually was to solve.

3) If I could change one thing it would to make the cube all smooth so there won't be any rough/sharp edges. 

Wednesday, January 21, 2015

Cube Project

Cube Project






This is how my cube looks like in Inventor


Wednesday, January 7, 2015

Cubes

 Cubes Analysis

  1. Mean: 0.74937
  2. Median: 0.749444
  3. Mode: 0.750
  4. Range: 0.026